Begin |
Last Updated 3/10/05 |
A Tactical Starship Simulation |
Scenarios
One of the last major features to undergo development before
the Begin developers disappeared from public view was the ability to define
scenarios of various battles. The feature involved creating a file that
defined specific ship types, orders, locations, and names. It appears that
a game played twice with the same inputs would have the same result,
leading to the intriguing idea of establishing baseline battles for trying new
tactics while maintaining a stable reference point. This conjecture is
based purely on a brief examination of the file format and observed behavior,
but it is first and foremost a guess.
The scenarios are distributed in the form of a single .SCO file which contains the above data and is invoked like this:
C:\begin2\> begin2.exe scenario boarders.sco
In the above example, the scenario is the boarders.sco file. The "scenario" command line signals to the game that the next argument will be the filespec.
Scenario Editor
Within days of finding the community, the developers released their scenario
compiler to the group! With a definition of the file format in hand and a
working compiler, one of the members put together a user friendly front-end to
make generating these setups easier. Castral01's (castral01@gmail.com)
32-bit 'Scenario Tool' unlocks several interesting features in Begin2.
You can:
Download here:
Scenario Tool11.zip (readme.txt)
Version: 1.1.0.0
As you make playable .SCO files, email them here and/or to the Yahoo group to share with others.
Early Scenarios
When the developers found the Begin Yahoo! group, they
posted some of the early scenarios they had been working on:
Scenario 1 - "The Kobayashi Maru"
(right click here to download)
The most memorable and immediately identifiable simulated battle in Star Trek
was featured in The Wrath Of Khan. In the movie, the Enterprise receives a
call from a disabled freighter deep in the Neutral Zone. As they move to
offer aid, the signal breaks off and they are attacked by wave after wave of
Klingon D7 Battle cruisers. The simulated Enterprise is eventually
destroyed, and the scenario is shown to be a test not primarily of tactical
prowess, but instead of a Captain's performance under the severe pressure of a
no-win scenario. The early scenario has some things in common, namely, a
tanker named 'Kobiashi Maru', and it is both disabled and in danger of attack by
the Thantos, a Romulan War Eagle, but past that, it's origin as an early test
subject for the scenario logic is apparent. As you enter the game, the
hapless freighter transmits a plea for assistance, and any red-blooded captain
would be compelled to respond. The Romulan War Eagle, easily
dispatched by your Heavy Cruiser, is not followed by wave after wave of
relentless Romulans, but is instead allowed to escort the motionless tanker
unharmed. If the fates smile on us, the developers may produce an updated
scenario with more ships or, better yet, an enemy generation system to create
the almost but not quite beatable waves of incoming ships. A game of
attacks coming in squadrons with ever increasing fleet sizes as you dispatch
them would provide hours of fun. Further in the future, a device for
demarcating borders would do well to increase immersion. A crew member
warning me about the upcoming Neutral Zone or a line of text from the ship
computer announcing that we are in violation of Treaty XYZ would be neat.
Scenario 2 - "Boarders!" (right click
here to download)
This scenario puts you in the Dreadnought USS Invincible. You have nothing
on your scanners, but ahead, there are three Orion Anarchists and a Grappler
heading towards you, ostensibly with the intention of converting your proud ship
into the newest member of their rag-tag fleet. The Orion torpedoes are
designed to cripple and neutralize ships without destroying them, and the
massive crew of the Grapplers make it economical to take over ships by straight
attrition, but for some reason, the scenario crashes almost immediately as I
enter the game. Within a command or two, the game exits on my laptop with
the message "Unknown sif call", so I can't report on the playability. I
expect a DN to make short work of the three Anarchists, but if they attach from
different angles at the same time, they could definitely post a threat. If
this scenario functions for you, let me know so I can add a PIREP to this page.
Scenario 3 - "Convoy" (right click
here to download)
This final scenario is exactly the kind of game I used to set up on my own all
the time. You start out with two destroyers, yourself in the USS Evans and
Captain Nizhawa on the USS Prescott. You're escorting seven Tankers to
rendezvous with the USS Nelson, a Dreadnought that's almost 14 minutes away at
convoy speed (Warp 3). There are two Klingon Battle Cruisers, the Growler
and the Snarler, who have other things in mind for the fleet, so your mission is
to take them out so the tankers can get away. The Nelson is seven minutes
away, so you're either going to need to take out these ships on your own or do
something to pull them away from the tanker fleet until help arrives. This
mission is a lot of fun, and I wish I had seen it years ago before I learned so
many tricks in the game. It's not as hard as some battles I've been in,
but it's a lot of fun.
To use:
Download the above files to your begin2 directory and launch them as shown
above. Example command line format is 'begin2 scenario convoy.sco'.
When the game starts, you will be asked to specify your name. Your race
and that of the enemy is already defined in the scenario file, so that'll be the
only question.
Conclusion
The scenarios in their current form are very promising. If the method for
designing them is distributed to the players, there should be a number of really
cool fights available quickly. If the developers open up their old
development environments and made a few more additions to this, it could be the
most exciting development in the game since capturing ships was introduced.
Stay tuned or join the yahoo group for more info as the story unfolds.
Begin: A Tactical Starship Simulation is (c)
1988 Clockwork Software. Star Trek properties are copyright Paramount
Pictures.
ben@vipmail.com :
hallert.net