Class: |
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Saboteur (SA) |
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Crew: |
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110 |
D.W.T.: |
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42,000 Kilotons |
Power: |
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|
|
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4 Reactors providing 35eu each. |
|
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8 Batteries with a capacity of 45eu
each. |
Weaponry: |
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|
|
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1 Phaser bank with 2000 maximum
range. Each having a total charge of 10eu and a charge time of 3
cycles. |
|
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1 Torpedo tube. |
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1 suicide bomb equal to 35 antimatter
pods. |
Defense: |
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|
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6 Shield generators each supplying
175eu of protection with 40% absorption. Power usage is 15eu per
shield with a regeneration of 1.60% |
Propulsion: |
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1 Warp drive providing 200eu each
with an efficiency of 85% per drive. Maximum warp is 10.0 and cruise is
8.5 with a turn rate ranging from 260˚ to 26˚ at maximum warp. |
Analysis: |
|
The Saboteur can cruise at warp 10.0 and has one phaser and one torpedo
launcher. It can serve as a good escort for a fleet of slower
Grapplers, Anarchists, and Armadillos, probably better then a Raider or
Assassin because it can engage with torpedoes from a distance, but if your
adversary has fast attack ships like the Federation Interceptor, you may
want a different ship if the conflict can turn into a running fight. |