Class: |
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Grappler (GR) |
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Crew: |
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4800 |
D.W.T.: |
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300,000 Kilotons |
Power: |
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|
|
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5 Reactors providing 90eu each. |
|
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8 Batteries with a capacity of 60eu
each. |
Weaponry: |
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|
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2 Phaser banks with 2000 maximum
range. Each having a total charge of 10eu and a charge time of 3
cycles. |
|
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2 Torpedo tubes. |
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1 Probe launcher of "klpp" class. |
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1 suicide bomb equal to 50 antimatter
pods. |
Defense: |
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6 Shield generators each supplying
200eu of protection with 60% absorption. Power usage is 15eu per
shield with a regeneration of 1.60% |
Propulsion: |
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2 Warp drives providing 240eu each
with an efficiency of 85% per drive. Maximum warp is 8.0 and cruise is
6.8 with a turn rate ranging from 90˚ to 11˚ at maximum warp. |
Analysis: |
|
This ship has no equivalent, rough or fine, in the game. It is a
massive ship (weighing in at over 300,000 tons, almost 10 times as much as
many other ships in the game) and has a crew of 4,800. This is a ship
designed for capturing other vessels. It can even be used to capture a
Starbase or Outpost, but the cost will be high. A good use of this
ship might be to have a fleet of smaller ships disable the enemy, then move
in to transfer overwhelming boarding parties over (a Grappler can transport
120 per turn) to quickly take the target ship over and get its systems back
up as fast as possible in the field. |